A company with no real growth goals, no standard salary structure and no hierarchy seems like the Wild West of HR. But for Valve Software, this sort of free-wheeling environment has helped produce some of the most profitable gaming products.

In fact, the only apparent methodical process for the firm has been the emphasis on recruiting pure undeniable talent.

At, Valve, development is not based on advancement, but skill growth. The downside is there's really no practical way to weed out the underperformers. Valve's CEO and co-founder Gabe Newell (a former Microsoft designer) tells Businessweek:

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